WIP:Super Mario Galaxy
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one RARC geography "NIM" file one BCK intermediate one BTP intermediate [refers to reaction.dtp in Penguin.arc] - riidefi#4002 on sunshine hut discord
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Unused Audio
Unused Sequenced Sounds
To do: Replace "[Sound"] with (proper) rips. |
[add numbers]
Multiple
- SE*_DUMMY*
- There are multiple "dummy" sounds. It is unknown if they were actual testing/placeholder sounds or if they were normal sounds that were overwritten.
(Source: Original TCRF research)
SYSTEM
- x - SE_SY_NINTENDO_LOGO
- [Sound]
- x - SE_SY_RED_COIN
- [Sound]
- x - SE_SY_RED_COIN_APPEAR
- [Sound]
- x - SE_SY_RED_COIN_COMPLETE
- [Sound]
SE_SY_RED_COIN is based on the sound from Super Mario Sunshine. Also, the "collected a Comet Medal" sound in Super Mario Galaxy 2 is a sped-up version of SE_SY_RED_COIN.
(Source: Benjamin(finding Red Coin sounds in SMG2), Original TCRF research (extra research, other sounds))
PLAYER_VOICE
- x - SE_PV_PUNCH
- [Sound]
- Mario has unused punching animations.
- x - SE_PV_WII
(Source: Original TCRF research)
OBJECT
- x - SE_OJ_SWITCH_1
- [Sound]
- Used by the unused HitWallTimerSwitch object when it is hit. There is no SE_OJ_SWITCH_2 or similar.
- x - SE_OJ_ONOFF_SWITCH_ON
- [Sound]
- x - SE_OJ_ONOFF_SWITCH_OFF
- [Sound]
- x - SE_OJ_DH_FLOWER_DRINK
- [Sound]
- x - SE_OJ_DH_FLOWER_SPIT
- [Sound]
- x - SE_OJ_DH_FLOWER_PRE_SPIT
- [Sound]
- There is an unused model called DragonHeadFlower.
- x - SE_OJ_FLAGSAVE_SWITCH_ON
- [Sound]
- There is an unused object called DragonHeadFlower
- x - SE_OJ_CRYSTAL_SWITCH_ON
- [Sound]
- Used by the unused CrystalSwitch object when it gets turned on.
- x - SE_OJ_LV_DEVIL_TAIL_DOWN
- [Sound]
- x - SE_OJ_LV_DEVIL_TAIL_TORNADE
- [Sound]
- There is an unused object called DevilTail
- x - SE_OJ_FRUIT_BOAT_HORN
- x - SE_OJ_LV_FRUIT_BOAT_CRUISE
- [Sound]
- There is an unused model called FruitsBoatB.
- x - SE_OJ_JIRAIRA_STEPPED
- [Sound]
- x - SE_OJ_LV_JIRAIRA_CHARGE
- [Sound]
- x - SE_OJ_JIRAIRA_EXPLODE
- [Sound]
- x - SE_OJ_LV_JIRAIRA_RECOVERING
- [Sound]
- x - SE_OJ_JIRAIRA_RECOVER
- [Sound]
- These sounds are used by the unused Land Mine object.
(Source: Original TCRF research)
ENEMY_VOICE
- x - SE_EV_STARMAN_DIE
- There is an unused enemy called StarMan
(Source: Original TCRF research)
ENEMY_MOTION
- x - SE_EM_TETUKURI_LANDING
- x - SE_EM_TETUKURI_RUSH
- x - SE_EM_TETUKURI_AWAY
- There is an unused model called TetuKuri.
- x - SE_EM_KARIKARI_WAIT
- x - SE_EM_KARIKARI_JUMP1
- [Sound]
- x - SE_EM_KARIKARI_BLOW
- x - SE_EM_LV_KARIKARI_TORNADO
- [todo: does SE_EM_LV_KARIKARI_TORNADO work?]
- x - SE_EM_KARIKARI_CRUSH_ICE_M
- [Does the sound work?]
- x - SE_EM_KARIKARI_SCRATCH_WEAK
- [Sound]
- x - SE_EM_KARIKARI_SCRATCH_STRONG
- [Sound]
- x - SE_EM_KARIKARI_FREEZE_CRYSTAL
- x - SE_EM_KARIKARI_CRUSH_CRYSTAL_L
- x - SE_EM_KARIKARI_CRUSH_CRYSTAL_M
- x - SE_EM_KARIKARI_FREEZE
- x - SE_EM_LV_KARIKARI_FREEZE
- x - SE_EM_KARIKARI_CRUSH_ICE_L
- x - SE_EM_KARIKARI_CRUSH_ICE_S
- KariKari is the Super_Mario_Galaxy/Unused_Characters#Slurple's object name. SE_EM_KARIKARI_JUMP2 is used by the enemy when it jumps. SE_EM_KARIKARI_BLOW and SE_EM_LV_KARIKARI_TORNADO are referred to in the enemy's code, but not used.
- x - SE_EM_OTAJACK_PULL
- x - SE_EM_LV__OTAJACK_PULL
- x - SE_EM_LV__OTAJACK_PULL_OUT
- There is an unused model called OtaJack.
- x - SE_EM_LV_FLAMEGUN_FIRE
- The sound the unused FlameGun enemy plays when it shoots fire.
- x - SE_EM_HYPNOTIZE1
- There is no SE_EM_HYPNOTIZE2 or similar.
- x - SE_EM_THORNPLANT_APPEAR
- x - SE_EM_THORNPLANT_HIDE
- x - SE_EM_LV_THORNPLANT_WAVE
- x - SE_EM_THORNPLANT_DAMAGE
- x - SE_EM_THORNPLANT_DEAD
- The spiky plant's object name is NeedlePlant.
- x - SE_EM_KURIBO_TRANS
- x - SE_EM_KURIBO_TRANS_END
- x - SE_EM_LV_KURIBO_MAGIC_FLOAT
- x - SE_EM_KURIBO_MAGIC_TOSS
- x - SE_EM_LV_MAGIC_CHARGE
- "Magic" may refer to Magikoopa magic or Star Pointer related actions/objects.
- Kuribo is the Goomba's object name. "Magic" is used internally to refer to grabbing onto Pull Stars, but it could simply refer to Magikoopas' magic.
- x - SE_EM_LV_MINIIGA_WAIT
- x - SE_EM_MINIIGA_EATING
- x - SE_EM_MINIIGA_TORNADO
- "Iga" can mean "chestnut"
- x - SE_EM_TOGEZO_STEP1
- There is an unused model called Togezo. There is no SE_EM_TOGEZO_STEP2 or similar.
(Source: Original TCRF research)
SUPPORTER_VOICE
- x - SE_SV_YOSHI_SLED_CHARGE
- x - SE_SV_YOSHI_SLED_DASH
- x - SE_SV_YOSHI_YOSHI1
- x - SE_SV_YOSHI_YOSHI2
- x - SE_SV_YOSHI_PERON1
- x - SE_SV_YOSHI_PERON2
- x - SE_SV_YOSHI_POO1
- x - SE_SV_YOSHI_WEAHOO
- x - SE_SV_YOSHI_HA
- x - SE_SV_YOSHI_AWAWA1
- x - SE_SV_YOSHI_FOO1
- x - SE_SV_YOSHI_FOO2
- x - SE_SV_YOSHI_FOO3
- x - SE_SV_YOSHI_YAHOO1
- x - SE_SV_YOSHI_YAHOO2
- x - SE_SV_YOSHI_HA2
- x - SE_SV_YOSHI_YA
- x - SE_SV_YOSHI_PYON
- x - SE_SV_YOSHI_HO
- x - SE_SV_YOSHI_WAO
- [SE_SV_YOSHI_SLED_CHARGE and SE_SV_YOSHI_SLED_DASH don't play. Check the others.]
- According to the Super Mario Galaxy 2 Iwata Asks, The developers experimented with Yoshi in Super Mario Galaxy, but cut him. He appears in the sequel.