Sm64ds shoutwiki additions from my google docs
From Hiccup
Jump to navigationJump to searchTodo:
- do all objects use their kcl file?
- Is the “esp” minigame background model (data\MG\esp_irie.bmd) an early version of Jolly Rodger Bay?
- Is the minigame snowman head model the same as the main game snowman head model?
Unseen Details
VS Mode entry room
- Walls and ceiling
Unused Models
Powerup Item
Weirdly, the model’s bone is called fire_ball_model and its polylist and material are called *fire. The pallete is simply called power. Maybe it refers to the Fire Flower powerup seen in other games?
Oddities
Filename
- Iron ball polylist/material called "big iron ball" or so. The small iron ball that appears when you dwell around butterflies is called kokuten.
- Check meaning of: tubasa_hane* for feather texture/pallete, tatsumaki3 for tornado something, kibako for crate texture, uzumaki for whirlpool.
- Various models have component names that with what appear to be version numbers. The texture and pallete for the camera Lakitu’s camera are called new_camera. Both the Up-down Lift and the Path-controlled Lift have components named "normal lift".
- The flower minigame flower’s pallete is called mips, which is the internal name for the rabbits. The wall-mounted sign’s pallete is called renga_pl (brick_pallete), which is also the name of the Brick Block’s pallete.