Mario & Luigi: Partners in Time

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Development Text

Hmmm...
To do:
overlays

There are various strings spread throughout the ARM9 binary.

Original Translation
NINT
ENDO
MLRPG2
VIB2.11
Sep 20 2005
FileSystem
FIdx
NormalFont1Byte
FSTableBuffer
6clTask
10clGameMain
FieldSystem 
15clCellAnimeBase
11clCellAnime
13clCellAnimePA
7clObjPA
13clCellAnimeTX
12clVBlankTask
14tsClMapControl
20tsClMapControlVBlank
yy: load file Work.
8clMesWin
14clMesWinVBlank
MesWinVRAMイメージ
MesWinフォントアニメクラス
MesWinオブジェクラス
MesWinVIntタスク
MesWinVBlank
MesWinワーク
10clMesWinEx
MesWinExオブジェワーク
11clMesWinObj
MesWinセルファイルイメージ
MesWinセル-サブOBJワーク
MesWinフォントアニメワーク
SoundHeap
4clFS
5clDPP
5clDAP
St9type_info
N3abi17__class_type_infoE
N3abi20__si_class_type_infoE
NINT
ENDO
MLRPG2
VIB2.11
Sep 20 2005
FileSystem
FIdx
NormalFont1Byte
FSTableBuffer
6clTask
10clGameMain
FieldSystem 
15clCellAnimeBase
11clCellAnime
13clCellAnimePA
7clObjPA
13clCellAnimeTX
12clVBlankTask
14tsClMapControl
20tsClMapControlVBlank
yy: load file Work.
8clMesWin
14clMesWinVBlank
MesWinVRAMImage
MesWinFontAnimationClass
MesWinObjectClass
MesWinVIntTask
MesWinVBlank
MesWinWork
10clMesWinEx
MesWinExObjectWork
11clMesWinObj
MesWinCellFileImage
MesWinCell-SubOBJWork
MesWinFontAnimationWork
SoundHeap
4clFS
5clDPP
5clDAP
St9type_info
N3abi17__class_type_infoE
N3abi20__si_class_type_infoE

The date doesn't differ between versions. All the Japanese strings are "Japanese-izations" of English words

(Source: Original TCRF research)