Mario & Luigi: Partners in Time
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To do: overlays |
There are various strings spread throughout the ARM9 binary.
Original | Translation |
---|---|
NINT ENDO MLRPG2 VIB2.11 Sep 20 2005 FileSystem FIdx NormalFont1Byte FSTableBuffer 6clTask 10clGameMain FieldSystem 15clCellAnimeBase 11clCellAnime 13clCellAnimePA 7clObjPA 13clCellAnimeTX 12clVBlankTask 14tsClMapControl 20tsClMapControlVBlank yy: load file Work. 8clMesWin 14clMesWinVBlank MesWinVRAMイメージ MesWinフォントアニメクラス MesWinオブジェクラス MesWinVIntタスク MesWinVBlank MesWinワーク 10clMesWinEx MesWinExオブジェワーク 11clMesWinObj MesWinセルファイルイメージ MesWinセル-サブOBJワーク MesWinフォントアニメワーク SoundHeap 4clFS 5clDPP 5clDAP St9type_info N3abi17__class_type_infoE N3abi20__si_class_type_infoE |
NINT ENDO MLRPG2 VIB2.11 Sep 20 2005 FileSystem FIdx NormalFont1Byte FSTableBuffer 6clTask 10clGameMain FieldSystem 15clCellAnimeBase 11clCellAnime 13clCellAnimePA 7clObjPA 13clCellAnimeTX 12clVBlankTask 14tsClMapControl 20tsClMapControlVBlank yy: load file Work. 8clMesWin 14clMesWinVBlank MesWinVRAMImage MesWinFontAnimationClass MesWinObjectClass MesWinVIntTask MesWinVBlank MesWinWork 10clMesWinEx MesWinExObjectWork 11clMesWinObj MesWinCellFileImage MesWinCell-SubOBJWork MesWinFontAnimationWork SoundHeap 4clFS 5clDPP 5clDAP St9type_info N3abi17__class_type_infoE N3abi20__si_class_type_infoE |
The date doesn't differ between versions. All the Japanese strings are "Japanese-izations" of English words
(Source: Original TCRF research)