Wii U/Virtual Console
To do:
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Nintendo 64
To do: If another ROM is added to the directory it gets stuck at a black screen, but doesn't appear to crash. Maybe there is an unused ROM selector like in other VCs. |
Development Text
Controller Config
SELECT = "SELECT" ;For debug menu
LSTICKPUSH = "LSTICKPUSH" ;Left stick push down.
RSTICKPUSH = "RSTICKPUSH" ;Right stick push down.
The controller configuration file config.ini contains a comment suggesting that the select button was used to bring up a debug menu, and some explanations for pushing analog sticks in.
Build Info
BuildInfo.txt in the root of the title's main filesystem contains an SVN revision number and a build date.
Japan | USA | Europe | |
---|---|---|---|
Donkey Kong 64 | Title not dumped | SVN: 1680 TIME: 2015/01/20 14:12:06 |
" |
Super Mario 64 | Same as Super Mario 64 (USA) | Title not dumped | |
Paper Mario | |||
The Legend of Zelda: Ocarina of Time |
|||
Mario Tennis | |||
Kirby 64: The Crystal Shards |
|||
Sin and Punishment | |||
Custom Robo V2 | Title doesn't exist | Title doesn't exist | |
Mario Golf | |||
1080° Snowboarding | |||
Yoshi's Story | |||
Wave Race 64 | |||
Excitebike 64 | |||
The Legend of Zelda: Majora's Mask |
|||
Mario Party 2 | |||
Mario Kart 64 | |||
Pokémon Snap | |||
F-Zero X | |||
Star Fox 64 | |||
Ogre Battle 64: Person of Lordly Caliber |
|||
Harvest Moon 64 | |||
Bomberman 64 |
ROM Filenames
The filenames of the ROMs contain some metadata. The format seems to be:
UUGGRZZZZZ
UU - Unknown
GG - Game
R - Region
ZZZZZ - Unknown
Japan | USA | Europe | |
---|---|---|---|
Donkey Kong 64 | Title not dumped | Undoe0.556 |
Undop0.599 |
Super Mario 64 | Unsme0.005 |
Title not dumped | |
Paper Mario | |||
The Legend of Zelda: Ocarina of Time |
|||
Mario Tennis | |||
Kirby 64: The Crystal Shards |
|||
Sin and Punishment | |||
Custom Robo V2 | Title doesn't exist | Title doesn't exist | |
Mario Golf | |||
1080° Snowboarding | |||
Yoshi's Story | |||
Wave Race 64 | |||
Excitebike 64 | |||
The Legend of Zelda: Majora's Mask |
|||
Mario Party 2 | |||
Mario Kart 64 | |||
Pokémon Snap | |||
F-Zero X | |||
Star Fox 64 | |||
Ogre Battle 64: Person of Lordly Caliber |
|||
Harvest Moon 64 | |||
Bomberman 64 |
Nintendo DS
Early Shell
The original version of Brain Training, which was available for free in Japan and Europe for a limited time, contains an earlier version of the DS Virtual Console "shell" compared to the one used in the revised Brain Training and later DS VC releases. The USA didn't get a free version, therefore it technically doesn't have a revised version, but its initial (paid) version does incorporate the changes that the revised Japanese and European versions had.
General
- The ROM is called rom.nds. In the revised Brain Training and later games, it is named after the Wii U title's WUP-X-XXXX code with an extension of "srl", which is used by Nintendo in other places too.
Emulation
To do:
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Interface
- There is no Virtual Console Menu.
- The only customization that exists is the ability to turn the picture on the GamePad and TV screen upside down by clicking the right analog stick, a feature that does not exist in the later shell.
- The scanned DS manual is accesed via the digital manual button on the HOME menu, it is accesed in-software via the Virtual Console Menu in later shell.
Graphical
Icon
Original | Revised | Later game example |
---|---|---|
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- Original Brain Training: the screenshot doesn't fill the rectangle vertically or horizontally.
- Revised Brain Training: the screenshot fills the rectangle vertically. The screenshot was also updated for the revised version [because...?]
- Later Games: the screenshot fills the rectangle vertically and horizontally.
Boot-up banner
[compare template]
- The screenshot is [darker/darker because the emulator displays the game darker in the early shell]
- A linebreak was added in the revised Brain Training.
- The DS photo in the background has less artifacts in [later shells/the revised Brain Training].
Unused ROM and Config File
To do: In what way does the config file setup the game |
The original Brain Training contains a European ROM for Yoshi Touch & Go, which was later released on DS Virtual Console, with what appears to be a corrupted signature and header. It comes with a config file and strange file called romfs.nds.cafe_hash which contains three unknown pieces of data, and then a SHA-1 hash of the ROM:
2 01000000 0003d8d1c9da30b3 09360eaeb5c2faf1752c263bc9d00c51dd7e0f6f
Development Text
Paths
Brain Training original | C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\display.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\home_button_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\external\jit_engine\code_emitter_base\source\memory\default_impl\cafe_code_allocator.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\ntr\Release\hachihachi_ntr.rpx |
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Brain Training revision and later games | C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\application.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\application.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\application.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\application.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\display.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\display.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\display.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\display.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\file_system.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\home_button_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\home_button_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\home_button_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\home_button_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\host\cafe\error_viewer_management.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\virtual_machine\virtual_machine_control.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\code_emitter_application\arm_application_impl.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\code_emitter_application\arm_application_impl.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\code_emitter_application\arm_application_impl.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\source\code_emitter_application\arm_application_impl.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\external\jit_engine\code_emitter_base\source\memory\default_impl\cafe_code_allocator.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\external\jit_engine\code_emitter_base\source\memory\default_impl\cafe_code_allocator.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\external\jit_engine\code_emitter_base\source\memory\default_impl\cafe_code_allocator.cpp C:\Jenkins\Slave\workspace\Hanafuda-hachihachi-packaging\hachihachi\external\jit_engine\code_emitter_base\source\memory\default_impl\cafe_code_allocator.cpp C:\Dev\Mercurial\hanafuda\hachihachi-packaging\hachihachi\source\ntr\Release\hachihachi_ntr.rpx |
Paths, spread throughout the ROM, mostly to uncompiled C++ code and some to rpx files. "Hanafuda" also appears in the NES Classic Edition. "hachihachi" seems to be the internal project name for the DS Virtual Console or maybe the Virtual Console on the Wii U generally.
ROM Selector
To do: Check if this exists, unused |
Welcome to Hachihachi ! Choose your ROM with the Wii U GamePad: Unable to delete FS client for the SD card! Unable to add FS client for the SD card! Unable to mount the SD card! - B to exit to parent directory - A to enter a directory or launch a ROM
It seems the developers behind the Nintendo DS Virtual Console had the ability to switch ROMs on the fly. This text doesn't exist in the original Brain Training.
Build Info
To do: Rest of the build info |
Brain Training (Japan) | Apr 24 2014 2014-03-10 |
---|---|
Brain Training (Japan) (Rev 1) | v25_hotfix.5e7a9a632962 Oct 29 2014 2014-03-10 |
Brain Training (Europe) | Apr 24 2014 2014-03-10 |
Brain Training (Europe) (Rev 1) | v25_hotfix Oct 29 2014 2014-03-10 |
Brain Training (USA) | v25_hotfix.5e7a9a632962 Oct 29 2014 2014-03-10 |
Kirby Squeak Squad (USA) | v45_hotfix.fdd642724a57 2014-03-10 |
Some build info.
Misc
Rom SDK name : %01d.%01d %s
Doesn't exist in the original Brain Training.
.lzma .zip .srl .nds .gba
Some file extensions. It only exists in the original Brain Training. .nds is used in the original Brain Training, and .zip and .srl are used in the revised Brain Training and later games. [.gba is/isn't used in GBA Virtual Console [on the Wii U] [but is used in x]]