WIP:New Super Mario Bros. U
From Hiccup
Jump to navigationJump to searchUnused Animations
To do: The Sledge Bro. has a "falling over" animation like the one used by Hammer Bros. when they are [touched on gamepad? attacked using Glowing Baby Yoshi?]. Do they fall over in game when interacted like this? Is the behaviour used? |
Unused Graphics
To do:
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Unused Coin Battle Icons
To do: more unused ones, or at least some oddities with used ones |
The Coin Battle level icon archive (Common/layout/CourseImage.szs) contains some unused icons.
Unused Models
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New Super Mario Bros. Wii Leftovers
Big Brick Block
actor\big_renga_block.szs\big_renga_block.bfres is a port of the model that was used by the unused Giant Brick Block in New Super Mario Bros Wii.
(Source: Original TCRF research)
Autoscroll Block
actor\big_renga_block.szs\big_renga_block.bfres is a port of the model that was used by the unused Autoscroll Block in New Super Mario Bros Wii.
(Source: Original TCRF research)
Unused Code
When you save on the world map, the player's current coodinates are saved, rather than path node they are currently on. When the game is loaded, the player appears on the path node nearest to their coordinates. It was probably done this way so that if the developers saved their game and then changed the world map, the player could spawn without issues.
(Source: Stella (AboodXD))