Proto:Paper Mario: The Thousand-Year Door
https://github.com/PistonMiner/ttyd-tools
Zephiles on TCRF discord:
$JP Demo No Time Limit 2006E31C 60002000 0406E31C 60000000 E2000001 80008000 202469DC 60002000 042469DC 60000000 E2000001 80008000 $JP Demo Levitate L+A C0000000 00000008 9421FFF0 BFC10008 3FE0803D A3FFAE08 73FF0140 2C1F0140 40A2001C 83ED9554 2C1F0000 41820010 3FC04091 63DE47B0 93DF007C BBC10008 38210010 4E800020
Zephiles attached this:
RoomExitModifierJPDemo.txt
To do:
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Graphical Differences
Demo |
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Final |
The letters in the font used for the start of chapter screen are thicker in the final. The numbers are unchanged. The word "STAGE" may have been for demo purposes, rather than an early name for chapters.
Demo | Final |
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Demo | Final |
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Demo | Final |
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The "UP" in the "LEVEL UP!" font and its corresponding "blurred" version is shifted a bit in the final.
Demo |
---|
Final |
Demo |
---|
Final |
The letters in the font used for the end of chapter screen and the corresponding "blurred" versions are thicker in the final. The word "STAGE" may have been for demo purposes, rather than an early name for chapters.
Demo |
---|
Final |
The letters spell "STYLE!" in the demo, but "STYLISH!" in the final.
The demo uses the early font that is left unused in the final Japanese game.
Directory Name Differences
Some directory names in the game's fileysystem are shorter in the final.
- "bg" -> "b"
- "eff -> "e"
- "font" -> "f"
- the font file is called "popjoyB22.bfn" - named after the font it is based on. The final game uses "papermarioset_[region].bfn".
- "map" -> "m"
- "camera_road.bin" -> "c"
- "map.dat" -> "d"
- "texture.tpl" -> "t"
- "emsg" -> "msg"
- "window" -> "w"
- the subfolders of the "setup" folder were merged are the "map"/"m" folder in the final game
- setup.xml -> s