DK Jungle Climber
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[US/EEU titles have colons according to game pages on official nintendo websites, press releases and in-game text]
Development Logs
[Logs > Text]
[remove translation box]
BuildInf.txt
The contents of this file differs between versions.
(Japan) | (USA), (USA) (Demo), (Europe) |
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{ WorldCoinCnt = { 0 , 3 , 5 , 4 , 2 , 3 , 2 , 0 } } |
{ WorldCoinCnt = { 0 , 3 , 5 , 4 , 2 , 3 , 2 , 0 } } //UE |
EditBuild.txt
The contents of this file differs between versions.
(Japan) | (USA) | (USA) (Demo) | (Europe) |
---|---|---|---|
{ Version = "2007/04/24 19:40:07" bLoadLevelMCS = 0 EditLevelName = "Level/StartUP.txt" RootPass = "C:\DonkeyDS\data/" Padding = 0 } |
Version = "2007/05/07 14:09:01" bLoadLevelMCS = 0 EditLevelName = "Level/StartUP.txt" RootPass = "C:\DonkeyDS\data/" Padding = 0 |
{ Version = "2007/06/05 15:08:49" bLoadLevelMCS = 0 EditLevelName = "Level/Warning.txt" RootPass = "C:\DonkeyDSDemo\data/" Padding = 0 } |
{ bLoadLevelMCS = 1 EditLevelName = Level/StartUP.txt RootPass = C:\DonkeyDS\data\ Padding = 0 } |
SystemSetting.txt
This is the most interesting of the four log files present in the root directory as it mentions a debug HUD.
Original Japanese | Translated |
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{ bVisibleDebugHUD = 1 //デバック表示 bPauseDisplaySW = 0 //ポーズ時の表示 bResetDebug = 1 bBGMEnable = 1 //BGM有効無効 ResetStartLevelName = "level/&&Start-Menu" //"level/StartUp" BootLevelName = "level/Logo" //初回ブート時開始レベル } |
{ bVisibleDebugHUD = 1 //debug display bPauseDisplaySW = 0 //pause display bResetDebug = 1 bBGMEnable = 1 //BGM enable/disable ResetStartLevelName = "level/&&Start-Menu" //"level/StartUp" BootLevelName = "level/Logo" //first boot-time start level } |