WIP:Super Mario Galaxy

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Hmmm...
To do:
  • "2.0.0.7./.0.8./.3.0" (32 00 30 00 30 00 37 00 2F 00 30 00 38 00 2F 00 33 00 30) can be found in the RAM of US and European versions. Haven't checked JP.
  • this:
one RARC geography "NIM" file
one BCK intermediate
one BTP intermediate [refers to reaction.dtp in Penguin.arc]

- riidefi#4002 on sunshine hut discord

  • 前?? - supposedly unused text triggered by talking to first appearence of rosalina, but it doesn't seem to be in the message file, so this is likely to be error handling text located in the dol.


Unused Audio

Unused Sequenced Sounds

Hmmm...
To do:
Replace "[Sound"] with (proper) rips.

[add numbers]

Multiple

SE*_DUMMY*
There are multiple "dummy" sounds. It is unknown if they were actual testing/placeholder sounds or if they were normal sounds that were overwritten.
(Source: Original TCRF research)

SYSTEM

x - SE_SY_NINTENDO_LOGO
[Sound]
x - SE_SY_RED_COIN
[Sound]
x - SE_SY_RED_COIN_APPEAR
[Sound]
x - SE_SY_RED_COIN_COMPLETE
[Sound]

SE_SY_RED_COIN is based on the sound from Super Mario Sunshine. Also, the "collected a Comet Medal" sound in Super Mario Galaxy 2 is a sped-up version of SE_SY_RED_COIN.


(Source: Benjamin(finding Red Coin sounds in SMG2), Original TCRF research (extra research, other sounds))

PLAYER_VOICE

x - SE_PV_PUNCH
[Sound]
Mario has unused punching animations.
x - SE_PV_WII
(Source: Original TCRF research)

OBJECT

x - SE_OJ_SWITCH_1
[Sound]
Used by the unused HitWallTimerSwitch object when it is hit. There is no SE_OJ_SWITCH_2 or similar.
x - SE_OJ_ONOFF_SWITCH_ON
[Sound]
x - SE_OJ_ONOFF_SWITCH_OFF
[Sound]
x - SE_OJ_DH_FLOWER_DRINK
[Sound]
x - SE_OJ_DH_FLOWER_SPIT
[Sound]
x - SE_OJ_DH_FLOWER_PRE_SPIT
[Sound]
There is an unused model called DragonHeadFlower.
x - SE_OJ_FLAGSAVE_SWITCH_ON
[Sound]
There is an unused object called DragonHeadFlower
x - SE_OJ_CRYSTAL_SWITCH_ON
[Sound]
Used by the unused CrystalSwitch object when it gets turned on.
x - SE_OJ_LV_DEVIL_TAIL_DOWN
[Sound]
x - SE_OJ_LV_DEVIL_TAIL_TORNADE
[Sound]
There is an unused object called DevilTail
x - SE_OJ_FRUIT_BOAT_HORN
x - SE_OJ_LV_FRUIT_BOAT_CRUISE
[Sound]
There is an unused model called FruitsBoatB.
x - SE_OJ_JIRAIRA_STEPPED
[Sound]
x - SE_OJ_LV_JIRAIRA_CHARGE
[Sound]
x - SE_OJ_JIRAIRA_EXPLODE
[Sound]
x - SE_OJ_LV_JIRAIRA_RECOVERING
[Sound]
x - SE_OJ_JIRAIRA_RECOVER
[Sound]
These sounds are used by the unused Land Mine object.
(Source: Original TCRF research)

ENEMY_VOICE

x - SE_EV_STARMAN_DIE
There is an unused enemy called StarMan
(Source: Original TCRF research)

ENEMY_MOTION

x - SE_EM_TETUKURI_LANDING
x - SE_EM_TETUKURI_RUSH
x - SE_EM_TETUKURI_AWAY
There is an unused model called TetuKuri.
x - SE_EM_KARIKARI_WAIT
x - SE_EM_KARIKARI_JUMP1
[Sound]
x - SE_EM_KARIKARI_BLOW
x - SE_EM_LV_KARIKARI_TORNADO
[todo: does SE_EM_LV_KARIKARI_TORNADO work?]
x - SE_EM_KARIKARI_CRUSH_ICE_M
[Does the sound work?]
x - SE_EM_KARIKARI_SCRATCH_WEAK
[Sound]
x - SE_EM_KARIKARI_SCRATCH_STRONG
[Sound]
x - SE_EM_KARIKARI_FREEZE_CRYSTAL
x - SE_EM_KARIKARI_CRUSH_CRYSTAL_L
x - SE_EM_KARIKARI_CRUSH_CRYSTAL_M
x - SE_EM_KARIKARI_FREEZE
x - SE_EM_LV_KARIKARI_FREEZE
x - SE_EM_KARIKARI_CRUSH_ICE_L
x - SE_EM_KARIKARI_CRUSH_ICE_S
KariKari is the Super_Mario_Galaxy/Unused_Characters#Slurple's object name. SE_EM_KARIKARI_JUMP2 is used by the enemy when it jumps. SE_EM_KARIKARI_BLOW and SE_EM_LV_KARIKARI_TORNADO are referred to in the enemy's code, but not used.
x - SE_EM_OTAJACK_PULL
x - SE_EM_LV__OTAJACK_PULL
x - SE_EM_LV__OTAJACK_PULL_OUT
There is an unused model called OtaJack.
x - SE_EM_LV_FLAMEGUN_FIRE
The sound the unused FlameGun enemy plays when it shoots fire.
x - SE_EM_HYPNOTIZE1
There is no SE_EM_HYPNOTIZE2 or similar.
x - SE_EM_THORNPLANT_APPEAR
x - SE_EM_THORNPLANT_HIDE
x - SE_EM_LV_THORNPLANT_WAVE
x - SE_EM_THORNPLANT_DAMAGE
x - SE_EM_THORNPLANT_DEAD
The spiky plant's object name is NeedlePlant.
x - SE_EM_KURIBO_TRANS
x - SE_EM_KURIBO_TRANS_END
x - SE_EM_LV_KURIBO_MAGIC_FLOAT
x - SE_EM_KURIBO_MAGIC_TOSS
x - SE_EM_LV_MAGIC_CHARGE
"Magic" may refer to Magikoopa magic or Star Pointer related actions/objects.
Kuribo is the Goomba's object name. "Magic" is used internally to refer to grabbing onto Pull Stars, but it could simply refer to Magikoopas' magic.
x - SE_EM_LV_MINIIGA_WAIT
x - SE_EM_MINIIGA_EATING
x - SE_EM_MINIIGA_TORNADO
"Iga" can mean "chestnut"
x - SE_EM_TOGEZO_STEP1
There is an unused model called Togezo. There is no SE_EM_TOGEZO_STEP2 or similar.
(Source: Original TCRF research)

SUPPORTER_VOICE

x - SE_SV_YOSHI_SLED_CHARGE
x - SE_SV_YOSHI_SLED_DASH
x - SE_SV_YOSHI_YOSHI1
x - SE_SV_YOSHI_YOSHI2
x - SE_SV_YOSHI_PERON1
x - SE_SV_YOSHI_PERON2
x - SE_SV_YOSHI_POO1
x - SE_SV_YOSHI_WEAHOO
x - SE_SV_YOSHI_HA
x - SE_SV_YOSHI_AWAWA1
x - SE_SV_YOSHI_FOO1
x - SE_SV_YOSHI_FOO2
x - SE_SV_YOSHI_FOO3
x - SE_SV_YOSHI_YAHOO1
x - SE_SV_YOSHI_YAHOO2
x - SE_SV_YOSHI_HA2
x - SE_SV_YOSHI_YA
x - SE_SV_YOSHI_PYON
x - SE_SV_YOSHI_HO
x - SE_SV_YOSHI_WAO
[SE_SV_YOSHI_SLED_CHARGE and SE_SV_YOSHI_SLED_DASH don't play. Check the others.]
According to the Super Mario Galaxy 2 Iwata Asks, The developers experimented with Yoshi in Super Mario Galaxy, but cut him. He appears in the sequel.