WIP:Proto:Super Mario 3D Land

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Damaged Images[edit]

[the string "JPEG" exists in the final too and it is probably actually used there - for exporting the photo album images to Nintendo 3DS Camera (which uses JPEG images).]

Unused Objects[edit]

To do:
Rewrite this to remove superfluous information

There are some objects existent or referenced in this demo that are not existent or referenced in the final.





Unlike in the final game, ObjectData\ResourceSystem.szs\ResourceCategoryTable.byml lists some removed ObjectData files.

Directory Name Translation Notes
ObjectData LineEnemy - Obviously related to LineEnemyGenerator.
ObjectData Shell - May be the Clam enemy that has appeared in previous 3D Mario games, sometimes referred to as "Shell" or "Shellfish" internally.
ObjectData GeneratorBoxHopBig - Possibly a early or large version of GeneratorBoxHop, which is the larger ! Block that spawns "child object" platforms.
ObjectData GeneratorBoxHopBigChild - Possibly a early or large version of GeneratorBoxHopChild, which is "child object" platform spawned by GeneratorBoxHop.
MapPartsData HayashidaFixMap016 - Koichi Hayashida is the game's director. MapPartsData doesn't exist in the final game or the demo. "Fix" refers to non-moving objects.
MapPartsData HayashidaFixMap140 - -
MapPartsData HayashidaFixMap141 - -
MapPartsData HayashidaRotateParts002 - -
MapPartsData HayashidaRotateParts010 - -
MapPartsData KakinumaFixParts131 - Haruka Kakinuma is one of the Level Design staff.
ObjectData KoopaLv1ForE3StepA Bowser - Level 1 - For E3 - Step - A Might have been used for (part of) the Bowser battle shown in the E3 2011 trailer.
(Source: Original TCRF research)