WIP:New Super Mario Bros. U

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Unused Animations[edit]

Hmmm...
To do:
The Sledge Bro. has a "falling over" animation like the one used by Hammer Bros. when they are [touched on gamepad? attacked using Glowing Baby Yoshi?]. Do they fall over in game when interacted like this? Is the behaviour used?

Unused Graphics[edit]

Hmmm...
To do:
  • unused red texture in goomba model?
  • unused texture in box_wood

Unused Coin Battle Icons[edit]

Hmmm...
To do:
more unused ones, or at least some oddities with used ones

The Coin Battle level icon archive (Common/layout/CourseImage.szs) contains some unused icons.

Unused Models[edit]

Hmmm...
To do:
  • Did the unused model block_broken exist in NSMBW? Was it used by unused objects there?
  • Unused models/textures in block_jump?

New Super Mario Bros. Wii Leftovers[edit]

Big Brick Block[edit]

actor\big_renga_block.szs\big_renga_block.bfres is a port of the model that was used by the unused Giant Brick Block in New Super Mario Bros Wii.

(Source: Original TCRF research)

Autoscroll Block[edit]

actor\big_renga_block.szs\big_renga_block.bfres is a port of the model that was used by the unused Autoscroll Block in New Super Mario Bros Wii.

(Source: Original TCRF research)

Unused Code[edit]

When you save on the world map, the player's current coodinates are saved, rather than path node they are currently on. When the game is loaded, the player appears on the path node nearest to their coordinates. It was probably done this way so that if the developers saved their game and then changed the world map, the player could spawn without issues.

(Source: Stella (AboodXD))