WIP:New Super Mario Bros. U
The Sledge Bro. has a "falling over" animation like the one used by Hammer Bros. when they are [touched on gamepad? attacked using Glowing Baby Yoshi?]. Do they fall over in game when interacted like this? Is the behaviour used?
Unused Coin Battle Icons
more unused ones, or at least some oddities with used ones
The Coin Battle level icon archive (Common/layout/CourseImage.szs) contains some unused icons.
New Super Mario Bros. Wii Leftovers
Big Brick Block
actor\big_renga_block.szs\big_renga_block.bfres is a port of the model that was used by the unused Giant Brick Block in New Super Mario Bros Wii.
actor\big_renga_block.szs\big_renga_block.bfres is a port of the model that was used by the unused Autoscroll Block in New Super Mario Bros Wii.
When you save on the world map, the player's current coodinates are saved, rather than path node they are currently on. When the game is loaded, the player appears on the path node nearest to their coordinates. It was probably done this way so that if the developers saved their game and then changed the world map, the player could spawn without issues.