WIP:New Super Mario Bros. 2
There are archives for gold versions of the Spiny (togezo_G.bcres and paipo_G.bcres), despite the fact that when the Gold Ring is activated, Spinies turn into coins.
Early Gold Koopa
The normal (non-gold) Koopa Troopa model archive, nokonokoA.bcres, contains an early Gold Koopa model which comes with an early texture. There are also two more early textures contained within the archive, that would have gone with the normal Koopa model. The final gold Koopa Model (which is the same as the normal Koopa model) and texture is contained in a separate archive, nokonokoG.bcres, like the other gold enemy models.
|Early, for normal model||Early, used in unused model||Final|
3D Donut Block
A 3D Donut Block. The final Donut Block uses 2D graphics and has wide versions as well.
World Map Diamonds
Like in New Super Mario Bros. Wii, the World Maps have 3D diamonds that mark the path spots, but they aren't visible in-game.
New Super Mario Bros. Leftovers
Early World Map Path
NSMB Seesaw Lift
The Seesaw Lift model, obj_lift_seesaw.bcres, contains a copy of the Seesaw Lift texture from New Super Mario Bros.. It doesn't fit the current model.
The European demo version contains graphics for USK, CERA, PEGI, Portuguese PEGI and ESRB ratings, but only the standard PEGI rating graphic is used.
Blue Block Shards
xxxx Blue Blocks have shard graphics which appear if they are destroyed, but destroying them isn't possible without hacking.
Gold Ring Tracks
Several music tracks in the game have accompanying accompanying "sparkly sound" tracks meant to play when a Gold Ring is in effect but are used for places that don't have Gold Rings in them, and thus are never heard. It is not known whether these were meant to be used, or are just a result of the developers being thorough when creating the audio assets.