WIP:New Super Mario Bros./Unused Graphics

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Hidden Graphics

NSMB-W1 hidden ledge.png

The World 1 map has a unseen platform beneath the cannon.

NSMB-W3 hidden bush.png

The World 3 map has a bush hidden underneath the first grassy island.

(Source: Original TCRF research)

Early Graphics Leftovers

These used World Map graphics are actually early versions of graphics found in level tilesets.

Small bush 1

Early Final
NSMB-World1Map-SmallBush1.png NSMB-GrasslandTileset-SmallBush1.png

Small bush 2

Early Final
NSMB-World1Map-SmallBush2.png NSMB-GrasslandTileset-SmallBush2.png

Large bush

Early Final
NSMB-World1Map-LargeBush.png NSMB-GrasslandTileset-LargeBush.png

The world map textures were apparently never updated, but the tilesets were. "Small bush 2" and "large bush" can be seen in various pre-release materials. The size difference of the "large bush" may be due to memory limitations in the world map.

(Source: Original TCRF research)

World 6 Map

[world 6 map uses tiles from unused mountain tileset]

(Source: Original TCRF research)

World 4 Map Cave

NSMB-World 4 map cave texture.png

The cave texture used in the World 4 map depicts an early version of the "near" cave background with grass added to the top. The background can also can be seen in prerelease materials.

(Source: Original TCRF research)