WIP:New Super Mario Bros./Unused Actors and Settings

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Unused Actors[edit]

Jelly Lift[edit]

NSMB JellyLift.png
Actor Sprite Files Internal files
233 175 /enemy
  • puyo_lift.nsbtx


  • sampletex2

Has three modes, determined by nybble 4:

  • 0 = Stretch up & down
  • 1 = Depress while stood on
  • 2 = Solid

If set to 0, it moves up and down by itself, propelling physics-affected objects above, including the player, into the air.

Its texture (pictured) seems to be a early Brick Block animation sprite sheet. You can see very similar (if not identical) graphics in multiple prerelease materials. The texture appears cropped and darker in-game.

Unused Actor Settings[edit]

Pipe Piranha Plants[edit]

Actors Sprites
23, 24, 25, 26 23, 24, 25, 26

The Piranha Plant in Pipe actors have support for firing multiple fireballs. A setting like this was used in New Super Mario Bros. Wii.

Cheep Cheep[edit]

Actor Sprite
28 x

If nybble 12 is 2 the Cheep Cheep bounces on the water. 3 means it "climbs" walls. Nybble 10 determines the starting direction for the climbing.


Actor Sprite
40 x

If nybble 12 is 1 it moves faster than usual.


Actor Sprite
41 x

If nybble 12 is 1 it move faster than usual. A setting like this was used in New Super Mario Bros. Wii.

Enemy Generator for Pipe[edit]

Actor Sprite
64 x

If nybble 12 is 1 this actor generates enemies more slowly. A setting like this was used in New Super Mario Bros. Wii.

Platform Block[edit]

Actor Sprite
64 x
0 1
NSMB-PlatformBlockNybble12SetTo0.gif NSMB-PlatformBlockNybble12SetTo1.gif

If nybble 12 is 1, all the blocks turn into used blocks when the fourth block is spawned.

Unused Sprites[edit]


Actor Sprites
21 0, 1, 2, 3, 4,
5, 6, 7, 8, 9

The Player actor has multiple sprites associated with it for reasons unknown. Sprites x isn't used.

Flip Fence[edit]

Actor Sprites
47 85, 223

The Flip Fence actor has two sprites associated with it for reasons unknown. Sprite 85 isn't used.

Placeholder Actor[edit]

Actor Sprites
325 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 60,
61, 81, 87, 97, 112, 121, 133, 134, 135, 137,
138, 139, 151, 153, 154, 156, 159, 160, 161,
163, 170, 172, 176, 177, 178, 179, 181, 182,
184, 188, 190, 200, 201, 202, 208, 214, 215,
216, 217, 221, 225, 230, 240, 253, 267, 288

A placeholder actor is used to fill up many unused sprite slots.


Unused Actor Parameters[edit]


The actor number(s) is in parenthesis.

  • (79) Dorrie sprites can be triggered by a flag to turn to the right from facing the front and start moving. They also have a setting to face the left, the back and the front. They have values that can be used to make them spawn with different sizes than are used in the game.
  • (82) Expandable Block [describe].
  • (90) Swoopers have a value that makes them bigger. They have a value can shift their position by half a block and a value that can shift their hitbox by half a block.
  • (94) Koopa Troopas have a setting that makes them spawn as an empty shell. If the color setting is blue, the Koopa exhibits it's early behaviour, described in prerelase materials; the shell has to be ground-pounded to power-up as Blue Shell Mario.
  • (111) Wigglers have a setting that makes them bigger, but they have glitchy hitboxes and animations.
  • (113) Bowser Jr. [nybbles/values for different behaviours].
  • (114) Boss Activators can be triggered by a flag, but they never are. They just wait until Mario is in the zone associated with the sprite.
  • (117) Scuttlebug [nybble/value for different behaviour when stomped]
  • (125) Arrow [nybble for making player appear behind the actor].
  • (127) Splunkin [nybble for acting as if they were hit].
  • (149) Kab-omb [nybble for not getting lit by raining debris?].
  • (134) Toadsworth [value for unused type of Toad House?].
  • (165,166,171,172,173,174,182,183,186) A lot of platforms can be shown/hidden by flags.
  • (175) Three Platform Wheels have a nybble that makes the platforms longer.
  • (195) Moving Mushrooms have a nybble that causes the platform to ride on lines.
  • (198) Balance Platform [has values/nybbles for different movement]
  • (206) Tile God Event [unused tiles that can be created, unused patterns?]
  • (208) Floating Barrel [have a nybble that starts them submerged].
  • (230) Drawbridge's movement can be switched on and off by flags.
  • (237) Springboards have a nybble that makes the Springboard larger and bounce Mario higher. You can also get it stuck in walls.
  • (242-247) Switches have an [nybble/value] that prevents the music from being interuppted by the clock-ticking noise (confirm). They also have an [nybble/value] that makes them act sortof like the Platform Switches (the orange blocks) [confirm] [describe better].
  • (258) Hanged ? Block [has unused content values].
  • (250) Hanging bouncing ? block [has unused content values].
  • (256) Roulette Block [has unused content values].
  • (259) Blockhopper [has unused content values].
  • (260) Flying ? Block [has unused content values].