Prerelease:Paper Mario: Sticker Star

From Hiccup

This page details prerelease versions of Paper Mario: Sticker Star.

Template:Needsimages Paper Mario: Sticker Star was shown off at various points during development. The game changed a lot during development, from being in the format of a classic Paper Mario game to becoming the sticker-filled paradise it is now. Even after this, there were still quite a few things altered.

Media TODO:

  • Official Nintendo Magazine (ONM) Issue 90 has an interview with developers (which does mention cut content)

Some prerelease


Check if prerelease


Can't load those soundfiles right now, but that first video is clearly just a recording of one of the E3 trailers. You can even hear the Wigglers. --AquaBat (talk) 09:13, 2 July 2014 (EDT)
Yeah, but the funny thing is it seems to last way longer than the trailer does. --Hiccup (talk) 13:32, 2 July 2014 (EDT)
Apparently, Nintendo World Report recorded the whole thing. --Hiccup (talk) 13:53, 6 July 2014 (EDT)


  • Up until E3 2012, the health bar was different: rather than being a piece of cardboard, it was a blue box that looked more like a normal health bar.

E3 2010[edit]


To do:
Talk about what can be inferred from the full audio.

  • The music is different from the final overworld theme - this version has more of a marching-band feel to it.
  • A level that appears to be from World 3 features several long Wigglers walking across paths and obstructing Mario. The final game only features one Wiggler, and it is an NPC which most of World 3's adventures revolve around, rather than a level obstacle.
  • A Whomp is shown to be an obstacle is well, much like other Mario games. In the final game, only one Whomp is featured - Bowser hides behind one as a makeshift wall during the second part of the final battle.
  • The version showed off at E3 2010 featured partners - most prominently, a Chain Chomp. The Chain Chomp doesn't have any distinguishing features like partners in the first two Paper Mario games, but it is shown to have the ability to break through long rows of Brick Blocks.


  • Note the radically different battle scenery and objects, as well as stickers not seen in the final game.
  • Also note what appears to be an early version of the Paperize ability.
  • One screenshot shows an area filled with playing cards acting as saw blades.
  • Another screenshot shows Mario battling some kind of purple Monty Mole variant. It appears to be wearing a crown, but it is unknown if it was meant to be a boss.

E3 2011[edit]


  • The theme once again changes, featuring woodwinds rather than the marching band style of the E3 2010 trailer or the brass-prominent final version.
  • The normal Jump Sticker allowed for more hits in this version; the final game only allows two hits.
  • The Scissors Thing Sticker is red rather than green.
  • There is a slight delay after selecting the Scissors Thing Sticker, as the sticker takes time to peel. This was apparently a stylistic change, as revealed in the Iwata Asks feature.
  • When using the Fan Thing Sticker, the Fan appears on the battlefield as a sticker, rather than rising from the background.


September 2011 Preview Trailer[edit]

  • This trailer shows the Japanese build of the game, but for some reason was shown to English audiences with no changes.

Nintendo Power Issue 275: 2012 Preview[edit]

To do:
Add scans at best-possible-quality, can't find them online

E3 2012[edit]


  • The "Nice" graphic is different.


To do:
Add them?

Iwata Asks[edit]

To do:
Add screenshots

An Iwata Asks feature on Sticker Star had Iwata discuss the game's development with some of the games developers. Some of the things revealed:

  • Stickers were originally going to be used for solving puzzles and on the the overall map.
  • A second prototype of the game in the spring of 2011 featured both the traditional Paper Mario elements and some stickers added in.
  • The murals in World 2-5 originally more resembled actual ancient Egyptian murals, but were altered to use the traditional Mario elements.