PN:New Super Mario Bros. Wii

From Hiccup
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Hmmm...
To do:
  • Are all the mask textures (located in Mask.arc, Mask_flashlight.arc, Mask_flashlight_obake.arc) are used.
  • Is obj_waterscreen.arc used?
  • Check player animations
  • Document:
    • hidden pipe objects in 4-4 A2
    • hidden terrain objects in 4-ghost house A1
    • hidden lifts above 5-tower boss room
  • "Terrain lighting" setting in zone settings is unused
  • In all the dumped versions, there are two Stage folder revisional differences.

Unused Sounds

Are these used?

  • 193 - SE_VOC_YS_YOSHI (classic yoshi SFX)
  • 194 - SE_VOC_YS_LAUGH (classic yoshi SFX)
  • 205 - SE_PLY_FOOTNOTE_LEAF
  • 206 - SE_PLY_FOOTNOTE_LEAF_L
  • 215 - SE_PLY_FOOTNOTE_CLOUD
  • 216 - SE_PLY_FOOTNOTE_CLOUD_L
  • 241 - SE_PLY_JUMP
  • 242 - SE_PLY_JUMP_S
  • 250 - SE_PLY_LAND_LEAF
  • 256 - SE_PLY_LAND_CLOUD
  • 261 - SE_PLY_HIP_ATTACK
  • 262 - SE_PLY_HIP_ATTACK_SOFT
  • 265 - SE_PLY_2NDJUMP
  • 266 - SE_PLY_2NDJUMP_S
  • 267 - SE_PLY_2NDJUMP_SS
  • 283 - SE_PLY_PRPL_LETDOWN_FAST_LAND
  • 322 - SE_PLY_CRASH_S
  • 323 - SE_PLY_CRASH_L
  • 331 - SE_PLY_OTHER_ON
  • 444 - SE_EMY_REV_KOURA_FALL
  • 591 - OBJ_TYUKAN_SWING
  • 1570 - SE_PLY_CS_CHANGE_SMALL
  • 1635 - SE_BOSS_CS_JR_JUMP_S
  • 1636 - SE_BOSS_CS_JR_JUMP_L
  • 1637 - SE_BOSS_CS_JR_LAND
  • 1638 - SE_BOSS_CS_JR_FOOT

Odd Internal Names

  • the sound effects for Yoshi eating fruit are called SE_PLY_YOSHI_EAT_NUT, but maybe this is just colloquial to mean "food".