PN:Luigi's Mansion (GameCube)

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Hmmm...
To do:
  • test unused objects (e.g. bvhead, bwpair, bvbody, waluige, ball, ball2 and bmario etc)
you need to create a new entry (easy with jmpman, just copy and paste a set of entry tags then paste) then set the roomno field to 2 (foyer), ball and ball2 would be characterinfo but I dont think you can spawn ball and ball2 as they probably do not have an associated moveobj (an internal name used for things like characters and iirc enemies as well)

Ralf's AR codes could possibly also be used.

  • code differences between all versions
  • differences in sound data in us, usdemo and eudemo
  • differences in event data in usa, us demo, europe and eur demo
  • differences in game*.szp blo files between versions
  • \Iwamoto\map2\room_08\reizo.bin was changed in usa ver
  • a door is added to room_70 (a version of the king boo room) in the usa version, but is this version of the king boo room even used?
  • key, scd and txp files in Kawano have some differences in usa ver
  • in jp ver, Kawano\ENGLISH\res_slct\select\timg contains datainfo_luiji.bti, which seems to be an unused duplicate of a file used elsewhere
  • us translation mistake on title screen: "change option settings"
  • Map differences in us ver Including jmp, path and col.mp files
  • \Game\game*.szp\data\model\dummy2\bas\callmar.bas, model\boy.szp\boy\bas\deru.bas ,[..]\syutugen.bas, model\father.szp\father\bas\biribiri.bas were changed in usa ver
  • model\kopabody.szp\kopabody\key\fire.bas was changed in usa ver
  • difference in Ajioka\ADemo\opcn\opcn.scd between usa and eur ver
  • very minor differences in english message39 and message80 between usa and eur ver
  • the value of mNormalItemTblId in Game\game.szp\data\param\ctp\banaoba.prm was changed to 3 in the eur ver
  • map2 and map4 have differences in between us ver and eu ver
  • bogmire's internal name is "bfire" (boss fire)
  • unused "EnFrighten" ghost attack (source: not me)
  • unused E3 leftover ghost animations (source: not me)
  • elh related files in \Map\map5\j3d_effect\ (source: not me)
  • two dummy files: dummy.arc and dummy2.arc
  • unused event music ids: https://wiki.lmhack.org/doku.php?id=background-music_game-resources
  • used ripped midis from lm hacking discord + Ralf's codes to document sequences properly
  • Dutch banner text is changed in Europe demo version, from "Deze disc is niet voorzien van Nederlandse//tekst" to a duplicate of the English banner text.
  • look for oddities in collision files using converter in LM Modding discord
  • differences in "Ajioka\ADemo\opcn.szp\opcn.scd" in eur demo
  • difference in "mNormalItemTblId" (value changed from 3 to 2 of Game\game*.szp\data\param\ctp\banaoba.prm in eur demo
  • Kawano\P has differences in eur demo
  • Japanese version has an unused archive or something called staticdata (source: LMBasher (aka LMFinish)).
  • there is a RARC in the dol (source: NWPlayer123) [compare contents between versions + check for unused stuff]
  • there is menu text in the dol (source: NWPlayer123)
  • look through dol strings
  • replace toad with guidelui.bin to get weird error msg (unless guidelui guy on lm discord was talking rubbish). may need to try on real console