Newer Super Mario Bros. Wii

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Newer Super Mario Bros. Wii

Developer: Newer Team
Publisher: Newer Team
Platform: Wii
Released internationally: June 8, 2013 (online)


File:CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
File:EnemyIcon.png This game has unused enemies.
File:DebugIcon.png This game has debugging material.
File:Carts.png This game has revisional differences.


File:NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Newer Super Mario Bros. Wii is a full unofficial hack sequel to New Super Mario Bros. Wii, crafted over the span of three years by a team of devoted Nintendo fans. Or something.

And yes, the name is making fun of the New Super Mario Bros. series.

Hmmm...
To do:
Unused sprite settings. The Newer translation people may have found more unused text. List of stuff from skawo and prerelease stuff. Unused worlds and unused world map features. Prerelease music. Hacks using 'unused music' from Newer. Source Code. Unused shop coin. Unused sky city level info. (Unused) tileset list. (Unused) level list.

Sub-Pages

DevTextIcon.png
Level Descriptions
Text hidden in the level files
DevTextIcon.png
Developer Text
Not quite the game's source code.
DevTextIcon.png
Filenames
Still not quite the game's source code.
Unused Level Features
Things that just don't come into play, and just might be there for people to find.
Unused Rooms
Inaccessible sections of levels.
Unused Levels
Inaccessible levels.
GraphicsIcon.png
Unused Tilesets
Pretty Colours.
Unused Audio

Unused Enemies

Pumpkin Goomba

File:NewerSMB-pumpkin goomba.png File:NewerSMB-para pumpkin goomba.png It's requires two stomps to kill, but it is glitchy.

Samuri Guy

File:NewerSMB-shyguy judo.png Has a spark attack with badly timed effects, when it wakes up after being stomped, it acts like a walker shy guy.

Big Bossses

Bosses were to have big versions in the end castle, like in Yoshi's Island.

Fuzzy Bear
File:NewerSMB-fuzzy bear big.png

Balboa Wrench

Samurshai

Goomba/Spiny/Lemmy Ball Throwing Hammer Bro

Button Codes

The codes below must be entered on the Star Coin screen, which is accessible from the map's pause menu. Enter the code again to deactivate it.

Hard Mode

Hold A + B + Plus. This gives the levels a stricter time limit and causes you to die when hit, regardless of power-up.

Totally Secret Collision Debug Mode

Press Minus 16 times, similar to the debug mode of Wario Land: Super Mario Land 3. Now you can see most of the sprites' hitboxes.

Replay Recording

Press Up, Up, Down, Down, Left, Right, Left, Right, 1, 2 (B and A if using the Classic Controller or have the Nunchuck attached to your Wiimote)...and yes, that's basically the Konami Code. This will record replay files of any levels you play to the SD card, similar to the Super Guide and Hint Movie replays of New Super Mario Bros. Wii.

Unused "Error Messages"

Present in the "messages" file, and would have ostensibly been triggered if certain controllers were plugged in rather than the standard Wiimote, Nunchuck, and Classic Controller.

Controller Message
Dance Mat NO. This is NOT Dance Dance

Revolution: Newer Mix. Unplug that dance mat right now.

Wii Motion Plus THIS ISN'T SKYWARD SWORD.
GameCube Controller GameCube controllers suck

according to half of the Newer staff, so please remove it before the disease spreads.

Balance Board You aren't serious, are you?

A BALANCE BOARD?
Really? How the hell are you expecting to play this game with it?!