New Super Mario Bros. Wii

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Development Text[edit]

WIIMJ2DNP.str[edit]

A file called WIIMJ2DNP.str is present in the root folder and lists the locations of some uncompiled code. "WIIMJ2D" may be the game's internal project name - it is used for the save file's filename too. This file is actually used for something as the game crashes if it is deleted or overwritten.

Japan Revision 1 USA Revision 1
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_profileNP.plf
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_basesNP.plf
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_enemiesNP.plf
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_en_bossNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_profileNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_basesNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_enemiesNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_en_bossNP.plf
USA Revision 2 Japan Revision 2
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_profileNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_basesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_enemiesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_en_bossNP.plf
[Europe Revision 2]
Europe Revision 1 Korea
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_profileNP.plf
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_basesNP.plf
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_enemiesNP.plf
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_en_bossNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_profileNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_basesNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_enemiesNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_en_bossNP.plf
Taiwan/Hong King Europe Revision 2
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_profileNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_basesNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_enemiesNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_en_bossNP.plf
[Europe Revision 2]

Build Info[edit]

Four empty files exist in the main folder with filenames listing build dates and a build number.

Japan Revision 1 USA Revision 1 USA Revision 2
COPYDATE_CODE_2009-10-03_231655
COPYDATE_DATA_2009-10-03_231209
COPYDATE_LAST_2009-10-03_231655
REV_INFO_r37675
COPYDATE_CODE_2009-10-03_232303
COPYDATE_DATA_2009-10-03_231822
COPYDATE_LAST_2009-10-03_232303
REV_INFO_r37675
COPYDATE_CODE_2010-01-05_143554
COPYDATE_DATA_2010-01-05_141949
COPYDATE_LAST_2010-01-05_143554
REV_INFO_r37821
Japan Revision 2 Europe Revision 1 Korea
COPYDATE_CODE_2010-01-05_160530
COPYDATE_DATA_2010-01-05_154947
COPYDATE_LAST_2010-01-05_160530
REV_INFO_r37821
COPYDATE_CODE_2009-10-03_232911
COPYDATE_DATA_2009-10-03_232433
COPYDATE_LAST_2009-10-03_232911
REV_INFO_r37675
COPYDATE_CODE_2010-03-12_153510
COPYDATE_DATA_2010-03-12_153506
COPYDATE_LAST_2010-03-12_153510
REV_INFO_r38018
Taiwan/Hong Kong Europe Revision 2
COPYDATE_CODE_2010-03-15_160349
COPYDATE_DATA_2010-03-15_160345
COPYDATE_LAST_2010-03-15_160349
REV_INFO_r38019
[Europe Revision 2]

Unused Lighting Setting[edit]

[...] and can be rotated between 0 and 180 degrees by tilting the Wii Remote.

Unused Graphics[edit]

Items Menu[edit]

NSMBW-items menu 2D Super Mushroom.pngNSMBW-items menu 2D Fire Flower.pngNSMBW-items menu 2D Propeller Mushroom.pngNSMBW-items menu 2D Ice Flower.pngNSMBW-items menu 2D Penguin Suit.pngNSMBW-items menu 2D Mini Mushroom.pngNSMBW-items menu 2D Super Star.png

The items menu layout archive (stockItem.arc) contains 2D item graphics and appropriate layout data, but they aren't used in-game - separate 3D models are used instead.

(Source: Original TCRF research)

World Map Diamonds[edit]

The World Maps have 3D diamonds that mark the path spots, but they aren't visible in-game.

New Super Mario Bros. Leftovers[edit]

Early World Map Path[edit]

{"path" > "course"}

World 3 Palms[edit]

[...] Other World Map texture names also suggest that World 3 was once the island-themed world."

Wind Effects[edit]

[...] The final game only uses the wind effect in World 2-4, a desert level.

Unused Backgrounds[edit]

[boss_hikousen_bg]
It uses a different filename format (the others just use numbers) and internal file layout than the other backgrounds).

Big Thwomp[edit]

[delete the Big Thwomp stuff in the Duplicate section, as it is incorrect]

Early Final
NSMBW-Early Big Thwomp.png NSMBW-Final Big Thwomp.png

The Thwomp/Big Thwomp model archive contains an early Big Thwomp model called big_dossun. The used one is called dossun_big.

(Source: Original TCRF research)


Red Big Wiggler[edit]

NSMBW-hanaB body.1.png

The Big Wiggler "body" model file contains a red variation of the main texture, but Big Wigglers never turn red.

(Source: Original TCRF research)

Duplicates[edit]

Many models contain duplicate (or near duplicate) textures.

(Source: Original TCRF research)