New Super Mario Bros. Wii

From Hiccup
Jump to: navigation, search

Unused Text[edit]

Hmmm...
To do:
  • Are the strings "flat" and "small" used?
  • Keep looking
test1

In the Japanese, USA Spanish text, it is the same, the meaning is the same, except there is no "1" on the end.

Story Mode

Seems to a label for the main mode on the menu.

VS Mode
As you make progress in Story mode,
you'll unlock more courses to play
in VS mode.

Seems to be text for an early/scrapped multiplayer mode.

Select a Mode

Another piece of unused text for the main menu.

SCORE
COINS
ENEMIES

These aren't capitalised in the final Free for All. In the early multiplayer mode that was seen in the E3 2009 demo. "SCORE" is "トータル" ("total") in the Japanese text.

LIVES LEFT

A leftover from the early multiplayer mode that was seen in the E3 2009 demo.]

Development Text[edit]

WIIMJ2DNP.str[edit]

A file called WIIMJ2DNP.str is present in the root folder and lists the locations of some uncompiled code. "WIIMJ2D" may be the game's internal project name - it is used for the save file's filename too. This file is actually used for something as the game crashes if it is deleted or overwritten.

Japan Revision 1 USA Revision 1
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_profileNP.plf
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_basesNP.plf
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_enemiesNP.plf
d:\home\Project\WIIMJ2D\JP\PRD\RVL\bin\d_en_bossNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_profileNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_basesNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_enemiesNP.plf
d:\home\Project\WIIMJ2D\US\PRD\RVL\bin\d_en_bossNP.plf
Europe Revision 1 USA Revision 2
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_profileNP.plf
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_basesNP.plf
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_enemiesNP.plf
d:\home\Project\WIIMJ2D\EU\PRD\RVL\bin\d_en_bossNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_profileNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_basesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_enemiesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\US\PRD\RVL\bin\d_en_bossNP.plf
Europe Revision 2 Japan Revision 2
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\EU\PRD\RVL\bin\d_profileNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\EU\PRD\RVL\bin\d_basesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\EU\PRD\RVL\bin\d_enemiesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\EU\PRD\RVL\bin\d_en_bossNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\JP\PRD\RVL\bin\d_profileNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\JP\PRD\RVL\bin\d_basesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\JP\PRD\RVL\bin\d_enemiesNP.plf
D:\home\hayakawa\PROJECT\wii-mj2d_ver2\JP\PRD\RVL\bin\d_en_bossNP.plf
Korea Taiwan
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_profileNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_basesNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_enemiesNP.plf
d:\Project\wii-mj2d\KR\PRD\RVL\bin\d_en_bossNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_profileNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_basesNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_enemiesNP.plf
d:\Project\wii-mj2d\TW\PRD\RVL\bin\d_en_bossNP.plf

Build Info[edit]

Four empty files exist in the main folder with filenames listing build dates and some kind of build number.

Japan Revision 1 USA Revision 1 Europe Revision 1
COPYDATE_CODE_2009-10-03_231655
COPYDATE_DATA_2009-10-03_231209
COPYDATE_LAST_2009-10-03_231655
REV_INFO_r37675
COPYDATE_CODE_2009-10-03_232303
COPYDATE_DATA_2009-10-03_231822
COPYDATE_LAST_2009-10-03_232303
REV_INFO_r37675
COPYDATE_CODE_2009-10-03_232911
COPYDATE_DATA_2009-10-03_232433
COPYDATE_LAST_2009-10-03_232911
REV_INFO_r37675
USA Revision 2 Europe Revision 2 Japan Revision 2
COPYDATE_CODE_2010-01-05_143554
COPYDATE_DATA_2010-01-05_141949
COPYDATE_LAST_2010-01-05_143554
REV_INFO_r37821
COPYDATE_CODE_2010-01-05_152101
COPYDATE_DATA_2010-01-05_150453
COPYDATE_LAST_2010-01-05_152101
REV_INFO_r37821
COPYDATE_CODE_2010-01-05_160530
COPYDATE_DATA_2010-01-05_154947
COPYDATE_LAST_2010-01-05_160530
REV_INFO_r37821
Korea Taiwan
COPYDATE_CODE_2010-03-12_153510
COPYDATE_DATA_2010-03-12_153506
COPYDATE_LAST_2010-03-12_153510
REV_INFO_r38018
COPYDATE_CODE_2010-03-15_160349
COPYDATE_DATA_2010-03-15_160345
COPYDATE_LAST_2010-03-15_160349
REV_INFO_r38019

Unused Lighting Setting[edit]

[...] and can be rotated between 0 and 180 degrees by tilting the Wii Remote.

Unused Graphics[edit]

The items menu layout archive (stockItem.arc) contains 2D item graphics and appropriate layout data, but they aren't used in-game - separate 3D models are used instead.

(Source: Original TCRF research)

World Map Diamonds[edit]

The World Maps have 3D diamonds that mark the path spots, but they aren't visible in-game.

New Super Mario Bros. Leftovers[edit]

Early World Map Path[edit]

{"path" > "course"}

Wind Effects[edit]

[...] The final game only uses the wind effect in World 2-4, a desert level.

Unused Backgrounds[edit]

[boss_hikousen_bg]
It uses a different filename format (the others just use numbers) and internal file layout than the other backgrounds).

Red Big Wiggler[edit]

NSMBW-hanaB body.1.png

The Big Wiggler "body" model file contains a red variation of the main texture, but Big Wigglers never turn red.

(Source: Original TCRF research)

Duplicates[edit]

Many models contain duplicate (or near duplicate) textures.

(Source: Original TCRF research)

Early Graphics[edit]

Prickly Goomba[edit]

This file is mentioned in the boot.dol.

Question Mark Bubble[edit]

"This may have released items or acted as a switch when popped." > "This has a similar name to the Balloon actor that contains Super Mushrooms and revived players, so this model may have been an early model for that."

Green Snake Block[edit]

snake_block.arc is unused.

World 3 Palms[edit]

[...] Other World Map texture names also suggest that World 3 was once the island-themed world."
"There is an unused actor for these palms."

Items Menu[edit]

NSMBW-items menu 2D Super Mushroom.pngNSMBW-items menu 2D Fire Flower.pngNSMBW-items menu 2D Propeller Mushroom.pngNSMBW-items menu 2D Ice Flower.pngNSMBW-items menu 2D Penguin Suit.pngNSMBW-items menu 2D Mini Mushroom.pngNSMBW-items menu 2D Super Star.png

Big Thwomp[edit]

[delete the Big Thwomp stuff in the Duplicate section, as it is incorrect]

Early Final
NSMBW-Early Big Thwomp.png NSMBW-Final Big Thwomp.png

The Thwomp/Big Thwomp model archive contains an early Big Thwomp model called big_dossun. The used one is called dossun_big.

(Source: Original TCRF research)