New Super Mario Bros. U

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Hmmm...
To do:
  • A few more small E3 leftovers, especially in the (post-final) USA kiosk demo
  • Regional/revisional differences

Unused Screens[edit]

Hmmm...
To do:
Find a way to load or at least decently render these

.

Common/layout/Title.szs, which contains layout files for the title screen and related screens, contains two unused screens; E3CourseSelect and E3ThankYou. These were probably the screens used in the E3 2012 demo. E3CourseSelect is self-explanatory and E3ThankYou would have been used when the demo timed out. The text relating to these menus are blank in at least some versions of the game.

(Source: Original TCRF research)

Unused Sounds[edit]

Many, if not all, the sound waves that were in NSMBW (including NSMB leftovers) are also present here with their original filenames, but some are silent. These aren't listed.

Sequenced Sounds[edit]

3063 - SE_BOSS_WOOGAN_FIRED
3064 - SE_BOSS_WOOGAN_FIRED_NO_DAMAGE
These are the standard enemy fireball sounds. Maybe the Iggy battle's Magmaarghs fired fireballs at some point.

(Source: Original TCRF research)

Unused Level Features[edit]

The New Super Mario Bros. U + New Super Luigi U releases don't have the unused levels (13-2, 13-4, 13-7, 18-1, 16-1, 16-2).

Unused Music[edit]

Jungle Yoshi Drums[edit]

If you hack Yoshi into a level with this music, the drum track plays. [change todo to say "check if this is mixed correctly"]

Bonus Room Yoshi Drums[edit]

File:NSMBU-BonusWithYoshiDrums.ogg

The same situation with this track, except the drum track existed and was used in New Super Mario Bros. Wii.

(Source: Original TCRF research)

Unused Jingle[edit]

[NSMBW ogg here - waveforms are the same]
This was left unused New Super Mario Bros. Wii too. It is called "BGM_CHEEPFANFARE_LR_RY_32.STRM".

(Source: Original TCRF research)

Unused Behaviours[edit]

  • [Muncher] This behaviour can be encountered in the early version of Coin Courses-8.
  • Big Koopa Troopas, Big Buzzy Beetles and Thwimps have hitboxes that are impenetrable by Yoshi's tongue.
  • Yoshi can bounce off Thwimps and get points from doing so (starting at 200 points).
  • Yoshi can bounce on Bouncy Clouds. This behaviour can be encountered in the early version of Coin Courses-8 and in New Super Luigi U's Meringue Cloud-4.
  • Bob-ombs can bounce off Bouncy Clouds. They could bounce off the Mushroom Trampolines in New Super Mario Bros. 2.
  • The Toad NPC has basic "gravity" code, as he will move when on platforms and conveyor belts, and will fall slowly if placed mid-air.
(Source: Yannik Marchand, original TCRF research)

Unused Graphics[edit]

Unused Backgrounds[edit]

[dv_SabukaChika]
This background (or a similar one) was used in the E3 2011 demo's Course 4, which was an early version of Rock-Candy Mines-6.

Placeholder Mii[edit]

NSMBU-Mii 00^q.png

A placeholder Mii player icon can be found in various layout files, in multiple sizes and configurations.

(Source: Original TCRF research)

Filename Oddity[edit]

The pink Balloon Baby Yoshi model in \Common\demo\000\ is called yoshichibi_green, suggesting that the Balloon Baby Yoshi was once green, or a green Baby Yoshi once existed and was used in this cutscene in place of the Balloon Baby Yoshi.

(Source: Original TCRF research)