Mario vs. Donkey Kong: Tipping Stars (Wii U)

From Hiccup
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Hmmm...
To do:
There are many unused (mostly test) levels and a test world, but replacing the files or replacing the level filename in a world .json causes the game to blackscreen on level start

todo: document the diffs between digital/physical versions

Build Date[edit]

USA Europe Japan
BUILD_REGION US EU JP
BUILD_DATE Thu 01/22/2015 Thu 01/22/2015 Thu 01/22/2015
BUILD_TIME 10:37:00.96 10:48:08.50 10:48:27.71


\app\scripts\bootstrap.js defines three variables; BUILD_REGION, BUILD_DATE and BUILD_TIME. There is also some code for writing the contents of these variables along with some kind of "version" to a log. These do not differ between the digital and physical versions, and mostly, neither do the other files.

(Source: Original TCRF research)

Internal Project Name[edit]

The project's internal name is "Playtime", according to various strings.

(Source: Original TCRF research)