Mario vs. Donkey Kong: Tipping Stars (Wii U)
There are many unused (mostly test) levels and a test world, but replacing the files or replacing the level filename in a world .json causes the game to blackscreen on level start
todo: document the diffs between digital/physical versions
|BUILD_DATE||Thu 01/22/2015||Thu 01/22/2015||Thu 01/22/2015|
\app\scripts\bootstrap.js defines three variables; BUILD_REGION, BUILD_DATE and BUILD_TIME. There is also some code for writing the contents of these variables along with some kind of "version" to a log. These do not differ between the digital and physical versions, and mostly, neither do the other files.
Internal Project Name
The project's internal name is "Playtime", according to various strings.