Luigi's Mansion

From Hiccup
Hmmm...
To do:
  • test unused objects (e.g. bvhead, bwpair, bvbody, waluige, ball, ball2 and bmario)
you need to create a new entry (easy with jmpman, just copy and paste a set of entry tags then paste) then set the roomno field to 2 (foyer), ball and ball2 would be characterinfo but I dont think you can spawn ball and ball2 as they probably do not have an associated moveobj (an internal name used for things like characters and iirc enemies as well)
  • code differences between all versions
  • differences in sound data between jp+us and us+usdemo
  • differences in event scripts between jp and usa
  • differences in game*.szp blo files between versions
  • \Iwamoto\map2\room_08\reizo.bin was changed in usa ver
  • a door is added to room_70 (a version of the king boo room) in the usa version, but is this version of the king boo roo even used?
  • key, scd and txp files in Kawano have some differences in usa ver
  • in jp ver, Kawano\ENGLISH\res_slct\select\timg contains datainfo_luiji.bti, which seems to be an unused duplicate of a file used elsewhere
  • us translation mistake on title screen: "change option settings"
  • Map differences in US ver. Including jmp, path and col.mp files
  • \Game\game*.szp\data\model\dummy2\bas\callmar.bas, model\boy.szp\boy\bas\deru.bas ,[..]\syutugen.bas, model\father.szp\father\bas\biribiri.bas were changed in usa ver
  • model\kopabody.szp\kopabody\key\fire.bas was changed in usa ver
  • difference in Ajioka\ADemo\opcn\opcn.scd between usa and eur ver
  • very minor differences in english message39 and message80 between usa and eur ver
  • the value of mNormalItemTblId in Game\game.szp\data\param\ctp\banaoba.prm was changed to 3 in the eur ver
  • map2 and map4 have differences in between us ver and eu ver
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Unused Text
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Regional Differences

Revisional Difference[edit]

The "Europe Revision 1" version changed the Pikmin movie to remove ESRB rating at the start. ESRB is an American rating board, so this makes sense.

(Source: Original TCRF research)

Folder Naming Oddities[edit]

[talk about how some folders are named after staff]

Removed Files[edit]

[todo: remove used ones]
The unused files called Entries.Log which are only present in the Japanese version [confirm] list some unused folders. [todo: staff member folder names]

  • Koga
  • Kohno
  • Sato
  • demo
  • movie
  • sotoike
  • Ajioka\ADemo0
  • Ajioka\Data
  • Ajioka\Demo0
  • Ajioka\Demo1
  • Ajioka\Demo2
  • Ajioka\Demo3
  • Ajioka\Demo4
  • Ajioka\J3D_data
  • Ajioka\Test
  • Ajioka\fly
  • Ajioka\luigi
  • Ajioka\situji (situji means butler)

Save Data Version Info[edit]

Hmmm...
To do:
document how the save data differs between game versions
LUIGI_MANSION_SAVEDATA_v3

The save data's internal name contains what seems to be save data version string. It doesn't differ between versions of the game. Note that the save data itself *does* differ between the Japanese and USA versions of the game, at least.

(Source: Original TCRF research)