Kirby's Dream Collection: Special Edition
Please insert the Super Mario All-Stars disc.
Presumably a leftover from Super Mario All-Stars Wii rerelease. It is found in the dol files for the NES and SNES emulators. Equivalents for the other languages exist too.
[AGB] Width = 360 Height = 240 [CGB] Width = 267 Height = 240 ColorDelay = 200 ;ms unit SoundSwapLR = 0 ;サウンドLR入れ替え Dotbydot = 1 ;0: Disable, 1: Enable Parallax = 300 ;1/1000 mm unit RenderTime = 0 ;0: Begin of Mode3(Default), 1: End of Mode3 Logo = 0 ;Show Nintendo(R) Logo ObjLineLimit = 1 ;0: Max, 1: Limit LCDOnDelay = 1 ;LCD On Delay Frame Count(Only for DMG) LCDIntOnce = 0 ;1: LCD's interrupt active once in one scanline VBlankDelay = 1 ;VBlankDelay Ticks (1~113) (Default: 1) SoundCH1Sweep = 1 ;0:Old Sweep Mode 1: New Sweep Mode SoundNoiseTable = 1 ;0: old noise 1:use noise table [NES] Width = 284 Height = 240 ClipUp = 4 ;pixel unit ClipDown = 4 ;pixel unit ClipLeft = 4 ;pixel unit ClipRight = 4 ;pixel unit
This text exists in the config files for Game Boy Virtual Console on 3DS as well as here, suggesting that the one here was based on the 3DS VC (or they share the same parent project).
Internal Project Name
The game's internal project name is "Donut", according to multiple strings.