Finished:Super Mario 64 DS

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["PAL" -> "Europe(an)" etc]

Hmmm...
To do:

Unused Star Collect Animation Settings[edit]

There are some unused star collection animation settings which may be leftovers from early levels or level designs.

The star select animations are as follows:

  • 0: Zoom in when the player thrusts the star in the air
  • 1: Rotates to face the "pause menu" view (the view with param1=0xXX07) and zooms out
  • 2: Stays still. Used for some VS Mode stars.
  • 3: Spins around.
  • 4: Stays still. Used for some "save prompt" stars.
  • 5: Goes crazy.


Cool, Cool Mountain - slide

Mission Animation
CCM -
slide
CCM

4
5
6
7

1
0
0
3

0
1
1
0

The stars for these missions don't appear in the slide map.


Shifting Sand Land - pyramid

Mission Animation
SSL SSL -
pyramid

5

0

1

The star for this mission doesn't appear in the pyramid map.


Snowman's Land - igloo

Mission Animation
SL -
igloo
SL
2 1 1

The star for this mission doesn't appear in the pyramid map.


Multiple
All of the maps, apart from the Goomboss, Big Boo and Bowser maps, have mission 0 (the 100-Coin Star) set to the usual value of 4. Although this may not suggest anything other than that the developers duplicated some data.

Unused Object Behaviors[edit]

  • The Ice Block, Pushable Block, CCM Ski Lift and CCM Ice Sheet can be smashed by players in giant form. The CCM Ski Lift breaks up into brick block shards, like the Rolling Log object, but the Ice Block and Pushable Block have their own unique shards. The CCM Ice Sheet has to be ground-pounded and smashes the same way as when Wario ground pounds it, which is the used scenario.

Build Date[edit]

[ordered by date]

USA Japan USA Rev 1 Japan Rev 1
2004-10-15 23:29:24 Administrator 2004-10-25 18:50:33 Administrator 2004-11-05 21:13:01 Administrator 2004-11-09 12:31:12 Administrator
US Kiosk Demo Europe China Korea
2004-11-11 11:16:17 Administrator 2005-01-13 08:50:39 Administrator 2007-05-16 11:41:10 yosimoto 2007-05-18 22:30:30 Administrator

Unused Areas[edit]

"The names for these levels come from the crash debugger and map select." -> "The names for the unused maps come from the crash debugger/map select and model/directory names, respectively."

Original Peach's Room[edit]

[replace text and image]

The red box is the exit.

In the original game, the room containing The Princess' Secret Slide is a small hexagonal room with a sign and three stained-glass windows of Peach. The DS remake replaced this with a much larger room in a separate map with the sign, two stained-glass windows - with the one on the right warping to the slide, doors that allow you to swap characters, and a door going to Peach's Rec Room.

Despite this, the original room is still a part of the castle model, complete with the sign and Secret Slide warp, though most of the textures are incorrect and it doesn't have any collision. The sign has the same settings as the final room. In the early room, the setting of the exit that defines the entrance the player returns to after losing a life or getting a star is set to entrance 0x00 - standing on the center of the main castle floor, which is also used when the player exits a level via the pause menu. In the final room, the exit is set to entrance 0x0 - falling down to the center of the main castle floor, which is also used for when you lose a life or get a star in the "? Switch" level. The warp is also smaller in the early room, to fit the smaller window.

By removing the warp behind the door in the foyer that goes to the map containing the new room, setting the door so it goes to area 6 (the area the original room is in) and adding collision data, the player can enter it.