DK Jungle Climber

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Hmmm...
To do:
debug stuff

[US/EEU titles have colons according to game pages on official nintendo websites, press releases and in-game text]

Development Logs[edit]

[Logs > Text]
[remove translation box]
BuildInf.txt

The contents of this file differs between versions.

(Japan) (USA), (USA) (Demo), (Europe)
{
	WorldCoinCnt = {
		0 , 3 , 5 , 4 , 2 , 3 , 2 , 0
	}
}
{
	WorldCoinCnt = {
		0 , 3 , 5 , 4 , 2 , 3 , 2 , 0
	}
} //UE

EditBuild.txt

The contents of this file differs between versions.

(Japan) (USA) (USA) (Demo) (Europe)
{
	Version = "2007/04/24 19:40:07"
	bLoadLevelMCS = 0
	EditLevelName = "Level/StartUP.txt"
	RootPass = "C:\DonkeyDS\data/"
	Padding = 0
}
Version = "2007/05/07 14:09:01"
	bLoadLevelMCS = 0
	EditLevelName = "Level/StartUP.txt"
	RootPass = "C:\DonkeyDS\data/"
	Padding = 0
{
	Version = "2007/06/05 15:08:49"
	bLoadLevelMCS = 0
	EditLevelName = "Level/Warning.txt"
	RootPass = "C:\DonkeyDSDemo\data/"
	Padding = 0
}
{
	bLoadLevelMCS = 1
	EditLevelName = Level/StartUP.txt
	RootPass = C:\DonkeyDS\data\
	Padding = 0
}

SystemSetting.txt

This is the most interesting of the four log files present in the root directory as it mentions a debug HUD.

Original Japanese Translated
{
	bVisibleDebugHUD = 1	//デバック表示
	bPauseDisplaySW  = 0	//ポーズ時の表示
	bResetDebug      = 1	
	bBGMEnable		 = 1	//BGM有効無効
	ResetStartLevelName = "level/&&Start-Menu"	//"level/StartUp"
	BootLevelName = "level/Logo"	//初回ブート時開始レベル
}
{
	bVisibleDebugHUD = 1	//debug display
	bPauseDisplaySW  = 0	//pause display
	bResetDebug      = 1	
	bBGMEnable		 = 1	//BGM enable/disable
	ResetStartLevelName = "level/&&Start-Menu"	//"level/StartUp"
	BootLevelName = "level/Logo"	//first boot-time start level
}