DK Jungle Climber

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Hmmm...
To do:
debug stuff

[US/EEU titles have colons according to game pages on official nintendo websites, press releases and in-game text]

Development Logs[edit]

[Logs > Text]
[remove translation box]
BuildInf.txt

The contents of this file differs between versions.

(Japan) (USA), (USA) (Demo), (Europe)
{
        WorldCoinCnt = {
                0 , 3 , 5 , 4 , 2 , 3 , 2 , 0
        }
}
{
        WorldCoinCnt = {
                0 , 3 , 5 , 4 , 2 , 3 , 2 , 0
        }
} //UE

EditBuild.txt

The contents of this file differs between versions.

(Japan) (USA) (USA) (Demo) (Europe)
{
        Version = "2007/04/24 19:40:07"
        bLoadLevelMCS = 0
        EditLevelName = "Level/StartUP.txt"
        RootPass = "C:\DonkeyDS\data/"
        Padding = 0
}
Version = "2007/05/07 14:09:01"
        bLoadLevelMCS = 0
        EditLevelName = "Level/StartUP.txt"
        RootPass = "C:\DonkeyDS\data/"
        Padding = 0
{
        Version = "2007/06/05 15:08:49"
        bLoadLevelMCS = 0
        EditLevelName = "Level/Warning.txt"
        RootPass = "C:\DonkeyDSDemo\data/"
        Padding = 0
}
{
        bLoadLevelMCS = 1
        EditLevelName = Level/StartUP.txt
        RootPass = C:\DonkeyDS\data\
        Padding = 0
}

SystemSetting.txt

This is the most interesting of the four log files present in the root directory as it mentions a debug HUD.

Original Japanese Translated
{
        bVisibleDebugHUD = 1    //デバック表示
        bPauseDisplaySW  = 0    //ポーズ時の表示
        bResetDebug      = 1    
        bBGMEnable               = 1    //BGM有効無効
        ResetStartLevelName = "level/&&Start-Menu"      //"level/StartUp"
        BootLevelName = "level/Logo"    //初回ブート時開始レベル
}
{
        bVisibleDebugHUD = 1    //debug display
        bPauseDisplaySW  = 0    //pause display
        bResetDebug      = 1    
        bBGMEnable               = 1    //BGM enable/disable
        ResetStartLevelName = "level/&&Start-Menu"      //"level/StartUp"
        BootLevelName = "level/Logo"    //first boot-time start level
}