Axiom Verge

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Title Screen

Axiom Verge

Developer: Thomas Happ Games LLC
Publisher: Thomas Happ Games LLC
Platform: [[:Category:Windows, Wii U games|Windows, Wii U]][[Category:Windows, Wii U games]]
Released internationally: todo
Released in US: todo
Released in EU: todo


File:AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
File:EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
File:MovieIcon.png This game has unused cinematics.
File:TextIcon.png This game has unused text.
File:DebugIcon.png This game has debugging material.
File:SoundtestIcon.png This game has a hidden sound test.
File:RegionIcon.png This game has regional differences.
File:Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
  • Check if unused content differs between platforms. This page is a mixture of stuff found in the Wii U and PC versions.
  • See if falling down a pit triggers unused reswpawn code.
  • Staying in a liquid for a while triggers a meter that shows how long you can stay under, despite the fact that all the liquid in the game hurts you anyway. The developer said (somewhere) that this is a leftover from a scrapped Ocean area (one that is possibly mentioned in one of the Notes).
  • There are debug strings in the code. Document the code they are from. Althought they might be used for the log files in the PC version.
  • cheat codes. See if the wiki discovered anything first.
    • In the credits as the fifth "person" in Special Thanks is the cheat code "Axio Jwmau568". The credits file has a comment about describing its purpose: " <!-- Moon jump passcode -->". As it suggests, it allows Trace to jump higher than usual.
  • Supposedly there was a demo or early version leaked online, maybe to warez sites? This is just based off a single youtube comment, so it could be rubbish.
  • Elsenova has data for getting damaged in the enemy data. Some of the enemy data is probably used for the final boss fight.
  • DefaultSaveData.xml seems to be a demo/debugging leftover - starts you off with the basic items and the nitial cutscenes completed
  • Soundtrack.xml lists the proper names for the music tracks, as seen on the physical soundtrack. Is this used anywhere?
  • More stuff found by users in the Axiom Verge discord server
  • konami code at title screen allows password entry straight away https://www.reddit.com/r/axiomverge/comments/317cpb/konami_code_on_main_menu_does_something_but_what/
  • Where on the game map does the hallucination sequence take place?
  • "paramater" cheat codes don't work on psvita https://www.reddit.com/r/axiomverge/comments/4ov13z/vita_version_password_differences/
  • PS4 v1.05 (the version in the scene release) contains a windows executable and dlls

Unused Room

Axiom Verge-unused final boss room.png

https://www.reddit.com/r/axiomverge/comments/bcctln/unused_art_from_maruru/ https://forum.speeddemosarchive.com/post/axiom_verge_176.html

Unused Enemy

https://axiom-verge.fandom.com/wiki/Streeg

Unused Secret World Entrance Type?

https://axiom-verge.fandom.com/wiki/Secret_World

Internal Enemy Names

todo. credit initial discoverer on wikia thread about enemy naming.

The enemies (excluding the bosses) have some creative internal naming and aren't named elsewhere.

Bosses

Internal Name Name
SecurityWorm Xedur
SoldierBoss Telal
SlugBoss Uruku
ScorpionBoss Gir-Tab
MantaBoss Vision (Speedrun mode) / Hallucination (achievements)
DeformedTrace Clone
SpitBugBoss Ukhu
Sentinel Sentinel
SecurityWormAdvanced Xedur Hul
Athetos Athetos

"Proper" boss names are from the speedrun mode and achievements.

Enemies

Piston1
Piston2
ElevatorEndCap
Annihiwaiter
Arachnoptopus
Artichoker
Blite
Blurst
BlurstSpawn
Buhbull
BuhbullSpawner
Buoyg
CortantSpawner
Cortant
Daraga
Diskko
DonaughtFactory
Donaught
Drometon
Elsenova
EyeCopter
FlynnStone
Fungine
Furglot
Gill
Glugg
Goolumn
GrippingHands
Hookfish
Hoverbug
Hoverling
Hugger
Jorm
Jormite
LoopDiatom
LoopDiatom_Violet
Mogra
MushroomPoof
Mutant
Mutant_Strong
NightRayTube
NightRay
NrokSpawner
Nrok
Oraca
Pliaa
Porcupine
Potato
Prongfish
Quadropus
RepairDrone
RepairDroneSpawner
Rugg
Rugg_Meta
Scorpiant
Seamk
SentryBot
SentryBot_Meta
SmallMogra
Snailborg
Snailborg_Meta
SpaceBat
Spidler
Spiru
SpitBug
SpitbugNest
SpungusSpore
SpungusSporeSpawner
Streeg
SwarmilyChild
SwarmilyParent
TieFlighter
TraceHallucination
TrapClaw
TrapClaw_Meta
TrapClaw_Gamma
TubeWorm
TubePuff
Volg
WillOWisp
Yorchug
Zeborg
Athetos
BreachAttractor
BreachAttractorPowerCell
DeformedTraceChrysalis
DeformedTrace
MantaBoss
ScorpionBoss
SecurityWorm
SecurityWormAdvanced
Sentinel
SoldierBoss
SlugBellyGun
SlugCenterGun
SlugBoss
SlugShoulderCannon
SlugTopGun
SpitBugBoss
SpitBugBossSpawn

As listed in Creatures.xml

Enemies

Unused Menu Text

Hmmm...
To do:
Check which demo versions these were used in.

These messages aren't translated in the non-English files. The files are found in Content\Text\Messages\. They appear to be leftovers from demo versions.

Message_English.xml

<?xml version="1.0" encoding="utf-8"?>
<THText xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <mLanguage>English</mLanguage>
<THTextEntry mKey="THANK_YOU">Thank you for playing the Axiom Verge demo!

Download the full PS4 version March 31st, 2015, on PSN!

www.axiomverge.com

@axiomverge</THTextEntry>
	
<THTextEntry mKey="DEMO_WELCOME">
Welcome to the Axiom Verge IGF demo!

Please note, this is a very early work-in-progress build.

Thanks!
Tom

Thomas@ThomasHapp.com
702-467-0535</THTextEntry>

<THTextEntry mKey="PS4_KIOSK_DEMO_END">Thank you for playing the Axiom Verge demo!

Download the final version on PS4 and Vita in early 2015!</THTextEntry>

<THTextEntry mKey="IGF_END">Thank you for playing the Axiom Verge IGF build!

This marks the end of the playable area (roughly 1/2 of the final game).

Look for the final version on PS4 and Vita in early 2015!</THTextEntry>


<THTextEntry mKey="PRESS_DEMO_EPISODE">Thank you for playing the Axiom Verge slow reveal #3!

We'll be releasing further episodes on the way to launch!
</THTextEntry>

</THText>
(Source: Original TCRF research)

UI_English.xml

	<THTextEntry mKey="KIOSK_DEMO">Demo</THTextEntry>
	<THTextEntry mKey="COMPANY_NAME">THOMAS HAPP GAMES LLC</THTextEntry>
	<THTextEntry mKey="WEBSITE">www.AxiomVerge.com</THTextEntry>
	<THTextEntry mKey="TWITTER">Follow on Twitter! @AxiomVerge</THTextEntry>
	<THTextEntry mKey="FACEBOOK">Follow on Facebook!  fb.com/AxiomVerge</THTextEntry>
(Source: Original TCRF research)

Unused Dialogue Event / Early/Cut Plot Points in Developer Comments

Hmmm...
To do:
Try uncommenting them then triggering them

The unused cutscenes are commented out, which is presumably why they can't be played with the cutscene cheat code.

The unused hallucination cutscene uses the otherwise unused dialogue portraits: HallucinatoryHead2 and HallucinatoryHead3

https://axiom-verge.fandom.com/wiki/Thread:2792

Test Font?

TestFont1.xnz

Version Differences

first Epic Games Store version was broken